pandemonium- RULES, WAIVERS, MECHANICS
Pandemonium is a scenario paintball event originally produced by BS Paintball Productions and currently hosted by Mudcrab at the world’s largest paintball field, D-DAY ADVENTURE PARK. The game is packed full of exciting features, has a fantasy/steampunk/dieselpunk theme, and an EPIC player-driven story that each participant has a hand in creating. This document contains the event’s complete rulebook as well as the complete saga of the game’s history and lore from its inception.
GENERAL RULES AND CAMPING
Toxic, unruly, or criminal behavior is not tolerated in camp or on the field. Don't be a dick. Period.
Real weapons of any kind are not allowed in camp, on the field, or in the vendor area.
Participants must be 12 or older and minors 15 and under must be accompanied by an adult or group who will assist/watch them.
GENERAL FIELD SAFETY
In the event of a player losing their goggles or being injured, every player within the vicinity must call “blindman”.
Upon hearing “blindman”, each player is to cease play, safe their weapon, take a knee and repeat calling “blindman”. Do not move, do not fire.
Play shall resume once event staff have cleared the situation and all players are safe to continue.
In the event of a player losing their goggles, the player must cover their face and keep their head down until another player or staff can assist them in recovering their eye protection.
VELOCITY AND FIRST STRIKE RULES
All markers must chronograph at or below 285 FPS.
First strike players must chronograph with first strike rounds.
All markers must be inspected and tagged by staff to ensure FPS restrictions are followed.
All launchers must be commercially made and fire approved Nerf projectiles. Launchers/projectiles must be chronographed, inspected, and tagged by game staff to be field legal.
Any paintball strike larger than a penny eliminates a player.
Any amount of paint from a paint grenade or flame thrower eliminates a player.
If a medic is nearby, an eliminated player may call out for a medic and sit in place (head-shots cannot be revived).
Medics must be identified with a white arm band and will be given a medic tag.
Players may "drag" an eliminated player to a new location to be revived by placing a hand on their shoulder and WALKING with them to the new location.
Players may not wait longer than 5 minutes for a revive. Players are not required to wait this duration before returning to spawn.
Eliminated players that have not been revived must re-spawn at their faction FOB or at a rally point.
In the event of an actual medical emergency, the term "REAL WORLD" or "EMT" will be used by staff and players.
Capture zones generate resources and points for the side who hold them.
To seize a capture zone a side must control the area and raise their flag on the flag station.